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Online premiere of the video game story Bardo by Jessy Darling on 22 May 2018 on Volksbühne Fullscreen

Street view of the sprawling premises of an IKEA styled by a neural imaging tool trained on the etchings of Gustave Doré, work in progress 2018

On 22 May 2018, Bardo, a video game story by Berlin-based artist Jesse Darling commissioned for Volksbühne Fullscreen, celebrates its online premiere. This Saturday the project will be presented for the first time as part of A MAZE. / BERLIN 2018, the international festival for independent games.

Bardo (Tibetan for intermediate state) is Darling’s first work of this kind, created in collaboration with game architect Christian Kokott. This literary game about life, death and the illusion of free will begins in an urban junk space between IKEA and a decommissioned airport. Here the two protagonists struggle with their obsolescence in a world where nothing is quite as it seems. Darling has garnered attention on the international stage for works in the fields of sculpture, installation, drawing, text, sound and performance.

Online premiere on 22 May 2018, from 6 pm
Volksbühne Fullscreen
Concept, text, design: Jesse Darling
Programming, design, production: Christian Kokott
In English

Jesse Darling & Christian Kokott
Making Bardo – a collaborative stroll through the algorithmic underworld
Saturday, 28 April 2018, 1:30 pm
Urban Spree, Revaler Straße 99, 10245 Berlin
Send press ticket requests to or call +49 176 24704327 (Nike Wilhelms)

Please contact the press office at or call +49 (0)30 24065 610 with interview requests or for more information on Bardo.

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